Game Programmer
About me
Game Programmer with 8+ years of professional experience and multiple shipped titles across various platforms. Expertise includes gameplay programming, user interface (UI) development, performance profiling and writing editor tools. Proficient in C# and experienced with Unity 3D. Self-driven and passionate about continuous learning, dedicated to writing high-quality code, meeting deadlines, and delivering exceptional content to players. Known for effective collaboration with cross-functional teams, proposing innovative solutions, and enhancing player experiences.
Ping, my Master’s game thesis, was a finalist for Dare to be Digital 2016 in Scotland, where we spent two weeks working on a demo to showcase at Dare ProtoPlay for four days. This was an amazing and humbling opportunity as we finally had our game being played by hundreds of people. Ping was also showcased at Minecon 2016 a couple months afterwards.
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